1.7 - Flexible Spawns & X-Items
Pokemon Crystal Shine » Devlog
- Changed the spawn system. Levels of wild Pokemon now have actual variation. This also allows for more fine tuning in spawn rate %.
- Changed how the Loveball works: it now has a x2 catch rate when the wild mon is of the opposite gender (species does not matter any more). Makes it less specific so it actually finds some use now
- Pokemon can now use held X-Items. They trigger at the very beginnig of battle. When switching in a mon with an held X-Item it triggers before its first move. This is a pretty drastic but interesting change, i'm curious how this is percieved.
- Since dire hit uses different code than the rest of the X-Items, its battle-text is off. It shows a raise in ATT but still works correctly.
- Mom now buys 3 more items at 100, 200, and 300k savings. (this was not playtested yet)
Bugfix & Balancing
- Fixed the weird water animation in the Safari Zone.
- Fixed some overflow errors in the trainer rematch teams.
- Readjusted the movesets of the alternative starter Pokemon to better fit the overall progression curve.
- Mount Silver water spawns now have the correct level range.
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A hack of Pokemon Crystal
More posts
- 1.9 - Headbutt & Gym scaling74 days ago
- 1.8 - Balance & BreedingSep 03, 2024
- 1.6 - Elite 4, Held Items & Fruit TreesAug 12, 2024
- 1.5 - BugfixesJul 29, 2024
- Kanto balance patchJun 28, 2024
- Shiny Gem and Rainbow GummiesJun 21, 2024
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